The Forest
A serene woodland tutorial introducing the power to reverse time and save the Princess.
It serves as the introductory tutorial world where players learn the game's core mechanics before encountering more complex temporal puzzles. Set in a lush, hand-drawn woodland environment, this chapter establishes the narrative premise of rescuing the Princess from a shadowy figure while introducing the protagonist, Tim. As the starting point of the journey, The Forest is designed to be forgiving and educational. It introduces the fundamental concept of time manipulation through rewinding, allowing players to undo mistakes without penalty. This chapter sets the tone for the rest of the game, blending serene visuals with a subtle undercurrent of mystery regarding the nature of the Princess's abduction.
- Game
- Braid
- Developer
- Number None
- Platform
- Xbox Live Arcade (Original)
- Chapter Number
- 1
- Primary Mechanic
- Rewind Time
- Environment Type
- Woodland/Forest
- Key Character
- Tim
Lore & Background
In the narrative of Braid, The Forest represents the beginning of Tim's quest. While the game famously avoids explicit exposition, the visual storytelling suggests a world where time is fluid and malleable. The chapter introduces the central conflict: the Princess has been taken by an unseen antagonist, often interpreted as a metaphor for regret or loss, though the specific nature remains ambiguous until later chapters. The environment itself reflects a state of natural order before the complexities of the game's later puzzles disrupt the timeline. Unlike subsequent worlds that introduce gravity shifts or localized time bubbles, The Forest relies entirely on the player's ability to undo their own actions. This simplicity masks the deeper thematic weight of the story, hinting that the act of saving the Princess is inextricably linked to Tim's inability to let go of his past mistakes.
In Their Own Story
The moss is soft underfoot as Tim steps into the clearing, the golden light filtering through the ancient trees. He sees her ahead, the Princess, standing near a glowing pedestal before turning and walking away into the shadows. A sudden rush of panic grips him; he reaches out, but she vanishes behind a wall of thorns. With a heavy sigh, Tim presses his hand against the air, feeling the familiar hum of reversal. The world spins backward, colors bleeding in reverse motion, until he stands once more at the forest's edge, ready to try again.
Reader's Guide
The Forest features a distinct hand-drawn aesthetic with watercolor textures and soft, organic lines that evoke a storybook feel. The color palette is dominated by greens, browns, and warm golds, creating an inviting atmosphere for new players. This chapter introduces the primary time mechanic: Rewind. By pressing the rewind button, Tim can reverse his movements and the game state to undo mistakes instantly. This allows players to experiment freely without fear of permanent failure or losing progress. Difficulty progression is gradual. Early puzzles involve simple platforming and basic obstacle avoidance. As players advance through the chapter's screens, they encounter moving hazards like rolling boulders and crushing walls that require precise timing and strategic use of the rewind function to navigate safely.
Did You Know?
- The Forest is one of two chapters in Braid where time flows entirely linearly for all objects unless manually rewound by the player, alongside World 2.
- The chapter was designed specifically to teach players how to interact with the game's unique undo mechanic before introducing complex temporal rules.
- Tim, the protagonist introduced here, is explicitly named in the game's opening text.
- The visual style of The Forest heavily influenced the indie platformer genre by proving that hand-drawn art could coexist with precise mechanical gameplay.
Geography and Natural Setting
Nestled between the prominent Braid Hills and Blackford Hill in Edinburgh, Scotland, lies the scenic Hermitage of Braid. This verdant landscape is defined by the meandering Braid Burn, which cuts through extensive forested areas and a network of walking paths. The site forms an integral component of the larger 60.3-hectare Hermitage of Braid and Blackford Hill Local Nature Reserve, offering a significant green space within the city. Beyond its natural beauty, the reserve incorporates remnants of the historic Braid estate and country house grounds. A notable feature within this public domain is a small community garden established on the site of the former Braid House gardens. Restored in 2014, this cultivated area showcases medicinal herbs, culinary plants, and various wildflowers, managed by the dedicated 'Friends of the Hermitage of Braid and Blackford Hill' group to enhance local biodiversity.
Architectural Heritage and Origins
The history of the estate dates back centuries, originally belonging to the de Brad family in the 12th century, when Henri de Brad served as Sheriff of Edinburgh. A castle once dominated the grounds until its disappearance in the 18th century. The current architectural centerpiece, Hermitage House, was commissioned by lawyer Charles Gordon of Cluny and constructed in 1785 by architect Robert Burn. Situated on the north bank of the Braid Burn, this category A listed building features a distinctive castellated style potentially influenced by Robert Adam's work. Following Gordon, his son Colonel John Gordon, a soldier and Member of Parliament, inherited the property. Adjacent to the main house stands a remarkable doocot, or pigeon house, which is category B listed. Boasting an impressive 1,965 stone nesting boxes, it holds the distinction of being the second-largest structure of its kind in Edinburgh.
Transition to Public Ownership
A pivotal moment for the site occurred in 1937 when John McDougal, the then-owner, generously gifted the land to the city of Edinburgh. This act ensured the preservation of the area as a public park for future generations. A commemorative pillar within the grounds marks this significant donation and records the official opening ceremony held on June 10, 1938, presided over by Lord Provost Sir Louis Gumley. Since becoming municipal property, the historic house has been repurposed to serve administrative functions rather than private residence. It now houses the City of Edinburgh Council's Parks department, specifically focusing on natural heritage and providing office space for staff managing the Pentland Hills Regional Park.
Community Stewardship and Modern Use
Today, the Hermitage of Braid thrives as a collaborative space managed by both public authorities and local volunteers. The 'Friends of the Hermitage of Braid and Blackford Hill' play a crucial role in maintaining the site's ecological and horticultural value. Their efforts were instrumental in restoring the community garden in 2014, transforming it into an educational resource featuring medicinal and culinary plants alongside native wildflowers. This active stewardship complements the official management provided by the City of Edinburgh Council from within Hermitage House itself. The reserve continues to serve as a vital recreational hub, offering residents access to forest paths and nature trails while preserving the historical legacy of the Braid estate through careful conservation and community engagement.
Gallery






Frequently Asked Questions
What is The Forest in Braid?
It serves as the first chapter and primary tutorial for the game Braid. Players explore this woodland setting to learn basic movement before facing harder challenges.
What special power is introduced here?
This world teaches Tim how to reverse time by holding the left analog stick. Rewinding allows you to correct errors, which becomes vital for solving puzzles in later chapters.
Who are the main characters seen here?
You play as Tim while searching through the trees to find and rescue the Princess. She is being pursued by a shadowy figure that represents the game's central conflict.
Why is this chapter considered easy?
The Forest contains no enemies or complex traps found in subsequent worlds. Its purpose is to let players master the rewind mechanic without high pressure.
What happens after completing The Forest?
Once Tim rescues the Princess at the end of the world, he unlocks the door to the next chapter. This progression continues through several more unique environments throughout the full game.
More in Worlds & Chapters
Elsewhere in the Braid universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
