Ending 2
A somber realization where the hero abandons his quest, uncovering the true nature of the shadow.
Ending 2 is not a distinct chapter or world, but one of three possible conclusions to the video game Braid, determined by the player's actions in the final sequence of Chapter 6: The Enigma. It represents a specific interpretation of the game's narrative where Tim, having retrieved the Golden Key and defeated the Shadow King, chooses to leave the Princess behind rather than rescue her.
- Game
- Braid
- Developer
- Number None (Jonathan Blow)
- Release Year
- 2008
- Unlock Condition
- Defeat the final boss in Chapter 6 without obtaining the Golden Key from the Princess's room first, or choose to abandon her after retrieving it.
- Narrative Function
- Alternative ending revealing the Shadow King as Tim himself and the Princess as a nuclear explosion.
- Status
- Canonical conclusion option
Lore & Background
This ending implies that the Princess represents something destructive or tragic—often interpreted by fans as a nuclear explosion based on visual cues in the game's final seconds. By leaving her, Tim acknowledges that he cannot 'save' this event or change the past, accepting his responsibility for the catastrophe. It stands as a darker, more cynical counterpoint to Ending 3, emphasizing themes of regret and the impossibility of undoing one's mistakes.
In Their Own Story
The pedestal glows with a soft, golden light, but Tim does not reach out. The shadows stretch long across the stone floor, mirroring his own silhouette as he turns away from the figure on the throne. He walks toward the exit, the silence heavy with unspoken words. As the door closes behind him, the reflection in the water no longer shows a monster, but a man who knows too late that some things cannot be taken back.
Reader's Guide
Ending 2 is accessed within Chapter 6: The Enigma, specifically during the final boss encounter. Aesthetically, this sequence utilizes the game's signature hand-drawn style with intricate parallax scrolling and complex time-manipulation puzzles involving 'time arrows' that reverse gravity and movement.
To trigger this ending, players must navigate the final platforming section to defeat the Shadow King. Upon victory, Tim approaches the Princess. If the player chooses not to interact with her or fails to retrieve the Golden Key before the sequence concludes, Tim will walk away. This path contains no hidden collectibles but serves as a narrative branch.
The location is the final room of Chapter 6, characterized by dark stone architecture and floating debris. There are no secrets in this specific ending sequence other than the revelation itself: the understanding that the Shadow King was Tim all along, and the Princess was never a person to be saved.
Did You Know?
- Ending 2 is one of three distinct conclusions in Braid, each offering a different interpretation of the game's story.
- The visual design of the final cutscene in this ending strongly hints at the nuclear explosion theory without explicitly stating it.
- Jonathan Blow designed the multiple endings to force players to question their assumptions about the protagonist and his motivations.
- Unlike other chapters, Chapter 6 does not feature a traditional 'secret' room; its only secret is the narrative truth revealed in the ending.
More in Worlds & Chapters
Elsewhere in the Braid universe
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