Braid Codexery

Tim

A puzzle-platformer where time manipulation reveals a story of regret and revelation.

Braid is an indie puzzle-platform video game developed by Number None. The game was originally released in August 2008 for the Xbox 360's Xbox Live Arcade service. Ports were developed and released for Microsoft Windows in April 2009, Mac OS X in May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video game development. He self-funded the three-year project, working with webcomic artist David Hellman to develop the artwork.

Role
Protagonist
First Appears
Braid (2008)
Unique Ability
Time Manipulation
Creator
Jonathan Blow

Verified Timeline

200820092010

Lore & Background

The basic story elements in Braid unfold as the protagonist, Tim, attempts to rescue a princess from a monster. Text passages laid throughout the game reveal a multifaceted narrative, giving clues about Tim's contemplations and motivations. In the final world, time flows in reverse. Rewinding time returns the flow of time to its normal state. The final level depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the 'monster' from whom the princess is running.

In Their Own Story

Tim runs, jumps, and climbs across the game's levels, stomping on enemies to defeat them, collecting keys to unlock doors, and operating levers to trigger platforms. His defining ability is the unlimited power to reverse time and rewind actions, even after dying. The game is divided into six worlds, experienced sequentially and entered from different rooms of Tim's house. Each world has its own time-based mechanic: in "Time and Forgiveness," Tim may rewind time to undo his actions; in "Time and Mystery," objects surrounded by a green glow are unaffected by time manipulation; in "Time and Place," time flows forward as Tim moves right and reverses as he moves left; in "Time and Decision," a "shadow" of Tim appears after he rewinds time and performs the actions he rewound; in "Hesitance," Tim can drop a magic ring that warps time around itself; and in the final world labeled "1," time flows in reverse, and rewinding returns time to its normal state. Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story and unlock the last stage.

Reader's Guide

Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and 'rewind' actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed. Each world has its own time-based game mechanic: Time and Forgiveness allows rewinding time; Time and Mystery introduces objects unaffected by time manipulation; Time and Place links time passage to horizontal movement; Time and Decision involves a shadow of the player performing rewound actions; Hesitance provides a magic ring that warps time around itself; the final world has time flowing in reverse. Each stage contains puzzle pieces that must be collected to create jigsaw puzzles that tell the story, and to unlock the last stage. On completing the main game, a speedrun mode becomes available for select levels and the entire game. There are also eight stars hidden throughout the world of Braid that correspond to the stars in the constellation of Andromeda just outside the main character's house.

Did You Know?

Frequently Asked Questions

Who is Tim?

Tim is the silent protagonist of Jonathan Blow's 2008 puzzle-platformer Braid, created by Number None. He is a man driven by a desperate need to rescue a princess who has been taken by an evil monster.

What unique powers does Tim possess?

His defining ability is the unlimited capacity to reverse time, allowing him to undo mistakes or recover from death instantly. This mechanic varies across six different worlds, each introducing new rules for how he manipulates the flow of time.

Why is Tim searching for the princess?

While the official quest states she was kidnapped by a monster, hidden text suggests his true motivation stems from a past mistake he hopes to fix or erase through his journey. The relationship between them remains intentionally vague and open to interpretation throughout the game.

How does Tim's story conclude?

The ending reveals that the 'monster' is likely Tim himself, implying that his pursuit was actually an attempt to undo a catastrophic personal error rather than a heroic rescue. This twist recontextualizes his entire journey as a cycle of regret and attempted correction.

Why is Tim considered important in gaming history?

Tim serves as the central figure for one of the most critically acclaimed indie games ever made, which revolutionized puzzle design through its innovative time-manipulation mechanics. His ambiguous narrative has sparked extensive fan analysis regarding themes of guilt, memory, and the nature of regret.

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